![I have edited a GTA V building inside 3ds Max to remove the (fake)doors. How do I export and replace this model correctly? - Discussion - Cfx.re Community I have edited a GTA V building inside 3ds Max to remove the (fake)doors. How do I export and replace this model correctly? - Discussion - Cfx.re Community](https://i.ytimg.com/vi/mx793-1yrCc/maxresdefault.jpg)
I have edited a GTA V building inside 3ds Max to remove the (fake)doors. How do I export and replace this model correctly? - Discussion - Cfx.re Community
![OpenIV Team on Twitter: "New version of #GIMS Evo for 3Ds Max is available. With import/export finally works. #GTAV #OpenIV #modding https://t.co/bfg0jBkJbD https://t.co/YI2LcASA7D" / Twitter OpenIV Team on Twitter: "New version of #GIMS Evo for 3Ds Max is available. With import/export finally works. #GTAV #OpenIV #modding https://t.co/bfg0jBkJbD https://t.co/YI2LcASA7D" / Twitter](https://pbs.twimg.com/media/C1QpzRuWQAAR8Co.png)
OpenIV Team on Twitter: "New version of #GIMS Evo for 3Ds Max is available. With import/export finally works. #GTAV #OpenIV #modding https://t.co/bfg0jBkJbD https://t.co/YI2LcASA7D" / Twitter
GitHub - vincedark56/Map_Tools_for_Kam_GTA_Scripts: A collection of script tools to speed up you work with GTA3Era map creation/conversion.
![Tutorial] Creating and editing animations for GTAV using AnimKit - Modding Tutorials - Cfx.re Community Tutorial] Creating and editing animations for GTAV using AnimKit - Modding Tutorials - Cfx.re Community](https://forum.cfx.re/uploads/default/original/4X/b/8/c/b8c7b8e3eae0a65694782d47530ced62368c94dd.png)